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Mukashi News Feed


In this development diary I share an early build of the map menu and talk about some of its features.


In this episode I discuss the addition of mouse control and interactive world objects using unity's new UI tools.


In the tenth edition of the Mukashi dev diary, I talk about my Hearthstone holiday, and Mukashi's new ui elements - made possible with unity3D's new toolset.


In this short but sweet development diary, I talk about Mukashi's new animated gifs and website design. Also includes some game footage of Terioki Woods.


(*Edit: Obviously im having some trouble with the gif hosting at the moment!!)


Mukashi's first step into animated gif territory.

Defeating a Kor Baki Troll and claiming some treasure!

 
Im hoping to liven up the website with some more of these soon.

Let me know what you think in the comments box below!

 


Get an update of the weeks progress, a little bit of new game footage, and more, in the latest development diary!


A couple of shots from Yuto Pass.





In this slightly more jovial development diary, marking the end of the summer holidays, I receive a little "help" highlighting some of the games that have influenced Mukashi's design.


In this edition of the Mukashi dev diary, I cover some of the recent updates to the website, including the opportunity for artists and students to submit work for use in Mukashi media, and even the game itself.


The Mukashi Journal has had a visual overhaul, and some new notes added to the "locations" chapter. Check it out here!
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